This level is the only level where no key is found in the fortress. Tryclyde is the boss of this level, but in Super Mario Advance, Mouser is the boss of this level. The Albatosses never carry any Bob-Ombs in this level. This level requires the player to ride on Albatosses. This level starts outside, but the fight against Birdo takes place underground. Worlds 6-1 and 6-2 feature Green Birdo, while World 6-3 has Red Birdo before Mouser or Tryclyde. In the original game, the boss at the end was Tryclyde, who made his appearance again from World 2, but in the Game Boy Advance remake, Super Mario Advance, he was replaced by Mouser, who is also the boss of World 1. World 6 is a desert themed stage much like World 2, but it is harder. As an extra bonus, hitting the flagpole as Mega Mario will send it flying, and reward you with three extra 1-Ups.World 6 (known as Chapter 6 in Yume Kōjō: Doki Doki Panic) is the sixth world in Super Mario Bros. You should break through the blocks and get the last Star Coin. Grab it, then run all the way to the right. Shoot fireballs into it until a Mega Mushroom comes out. While climbing down go past the third Super Piranha Plant. You will come to a fire pipe. Inside, use the springboard to get the second star coin.Īs Fire Mario, go back down the cliff from the beginning. Avoiding its gaping jaws and blazing fireballs, head to the left of it, carefully avoiding the other Piranha Plants - or using Fire Mario to clear the way. There is a green pipe you can enter. Run along the newly-created platform before it disappears and jump off to solid ground.Ĭontinuing on, you'll ride another four-armed spinner. Jump up to push the block and it'll drop you down into the first Star Coin. You will see a !-Block above a platform with the Star Coin underneath. When you come to the platforms that rotate when you stand on them, make your way left.
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